Character Sheet
Human Male
Fast Hero 4 / Gunslinger 2 / Strong 1
Arden || NPC
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- Evasion
Increased Speed
Melee Smash +1
Total Hit Points: 41
Speed: 35 feet
Armor Class: 19 = 10 + 7 [class] +2 [dexterity]
- Touch AC: 19
Flat-footed: 17
Initiative modifier: | +2 | = +2 [dexterity] |
Fortitude save: | +3 | = 2 [base] +1 [constitution] |
Reflex save: | +6 | = 4 [base] +2 [dexterity] |
Will save: | +3 | = 3 [base] |
Attack (handheld): | +6 | = 5 [base] +1 [strength] |
Attack (missile): | +7 | = 5 [base] +2 [dexterity] |
Grapple check: | +6 | = 5 [base] +1 [strength] |
Reputation: | +1 | = 1 [base] |
Action points: 42 (lifetime)
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 50 lb. or less 51-100 lb. 101-150 lb. 150 lb. 300 lb. 750 lb. |
Longsword [1d8, crit 19-20, 4 lb, one-handed, slashing]
Beretta 92F autoloader [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic]
Squire (starting occupation)
- Handle Animal
Jump
Ride
Archaic Weapons Proficiency | |
Dodge | |
Defensive Martial Arts | |
Point Blank Shot | |
Quick Draw | |
Quick Reload | |
Simple Weapon Proficiency | [free] |
Personal Firearms Proficiency |
Mutations:
Ability | Modifier | Modifier | Modifier | ||
Balance | Dex* | 4 = | +2 [tumble] | ||
Bluff | Cha | 7 = | +5 | ||
Climb | Str* | 1 = | |||
Computer Use | Int | 0 = | |||
Concentration | Con | 7 = | +6 | ||
Craft (Structural) | Int | 0 = | |||
Craft (Visual Art) | Int | 0 = | |||
Craft (Writing) | Int | 0 = | |||
Diplomacy | Cha | 8.5 = | +4.5 | +2 [bluff] | |
Disguise | Cha | 2 = | |||
Drive | Dex* | 2 = | |||
Escape Artist | Dex* | 2 = | |||
Forgery | Int | 0 = | |||
Gamble | Wis | 0 = | |||
Gather Information | Cha | 2 = | |||
Handle Animal | Cha | 2 = | |||
Hide | Dex* | 2 = | |||
Intimidate | Cha | 4 = | +2 [bluff] | ||
Jump | Str* | 5 = | +2 [tumble] +2 [speed 35] | ||
Knowledge (history) | Int | 4.5 = | +4.5 | ||
Listen | Wis | 0 = | |||
Move Silently | Dex* | 2 = | |||
Navigate | Int | 0 = | |||
Perform (Act) | Cha | 2 = | |||
Perform (Dance) | Cha | 2 = | |||
Perform (Keyboards) | Cha | 2 = | |||
Perform (Percussion) | Cha | 2 = | |||
Perform (Sing) | Cha | 2 = | |||
Perform (Standup) | Cha | 2 = | |||
Perform (String Inst.) | Cha | 2 = | |||
Perform (Wind Inst.) | Cha | 2 = | |||
Research | Int | 0 = | |||
Repair Ride | Int Dex | 0 = 7 = | +2 | +4 | +1 [Squire] |
Search | Int | 0 = | |||
Sense Motive | Wis | 0 = | |||
Sleight of Hand | Dex* | 10 = | +6 | +2 [bluff] | |
Spot | Wis | 0 = | |||
Survival | Wis | 0 = | |||
Swim | Str** | 1 = | |||
Treat Injury | Wis | 0 = | |||
Tumble | Dex* | 8 = | +6 |
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Gunslinger
- Close Combat Shot (level 1)
- Weapon focus (level 2, not listed as a feat)
- Defensive Position (level 4)
- Lightning Shot (level 5)
- Sharp-Shooting (level 7)
- Greater Weapon Focus (level 8)
- Bullseye (level 10)
- Weapon:
Class | HP rolled | ||
Level 1: | Fast Hero | 8 | |
Level 2: | Fast Hero | 2 | |
Level 3: | Fast Hero | 2 | |
Level 4: | Fast Hero | 4 | +1 to dexterity |
Level 5: | Gunslinger | 10 | |
Level 6: | Gunslinger | 1 |